Satisfaction equilibrium

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In game theory, a satisfaction equilibrium is a solution concept for a class of non-cooperative games, namely games in satisfaction form. Games in satisfaction form model situations in which players aim at satisfying a given individual constraint, e.g., a performance metric must be smaller or bigger than a given threshold. When a player satisfies its own constraint, the player is said to be satisfied. A satisfaction equilibrium, if it exists, arises when all players in the game are satisfied.

History

The term Satisfaction equilibrium (SE) was first used to refer to the stable point of a dynamic interaction between players that are learning an equilibrium by taking actions and observing their own payoffs. The equilibrium lies on the satisfaction principle, which stipulates that an agent that is satisfied with its current payoff does not change its current action. [1]

Later, the notion of satisfaction equilibrium was introduced as a solution concept for Games in satisfaction form.[2] Such solution concept was introduced in the realm of electrical engineering for the analysis of quality of service (QoS) in Wireless ad hoc networks. In this context, radio devices (network components) are modelled as players that decide upon their own operating configurations in order to satisfy some targeted QoS.

Games in satisfaction form and the notion of satisfaction equilibrium have been used in the context of the fifth generation of cellular communications (5G) for tackling the problem of energy efficiency, [3] spectrum sharing [4] and transmit power control. [5] [6] In the smart grid, games in satisfaction form have been used for modelling the problem of data injection attacks. [7]

Games in Satisfaction Form

In static games of complete, perfect information, a satisfaction-form representation of a game is a specification of the set of players, the players' action sets and their preferences. The preferences for a given player are determined by a mapping, often referred to as the preference mapping, from the Cartesian product of all the other players' action sets to the given player's power set of actions. That is, given the actions adopted by all the other players, the preference mapping determines the subset of actions with which the player is satisfied.


Definition [Games in Satisfaction Form[2]]
A game in satisfaction form is described by a tuple

(๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ),

where, the set ๐’ฆ={1,โ€ฆ,K}โŠ‚N, with 0<K<+โˆž, represents the set of players; the set ๐’œk, with kโˆˆ๐’ฆ and 0<|๐’œk|<+โˆž, represents the set of actions that player k can play. The preference mapping

fk:๐’œ1ร—โ€ฆร—๐’œkโˆ’1ร—๐’œk+1ร—โ€ฆ,ร—๐’œKโ†’2๐’œk

determines the set of actions with which player k is satisfied given the actions played by all the other players. The set 2๐’œk is the power set of ๐’œk.


In contrast to other existing game formulations, e.g., normal form and normal form with constrained action sets,[8] the notion of performance optimization, i.e., utility maximization or cost minimization, is not present. Games in satisfaction-form model the case in which players adopt their actions aiming to satisfy a specific individual constraint given the actions adopted by all the other players. An important remark is that, players are assumed to be careless of whether other players can satisfy or not their individual constraints.

Satisfaction Equilibrium

An action profile is a tuple ๐’‚=(a1,โ€ฆ,aK)โˆˆ๐’œ1ร—โ€ฆร—๐’œK. The action profile in which all players are satisfied is an equilibrium of the corresponding game in satisfaction form. At a satisfaction equilibrium, players do not exhibit a particular interest in changing its current action.


Definition [Satisfaction Equilibrium in Pure Strategies[2]]
The action profile ๐’‚ is a satisfaction equilibrium in pure strategies for the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ), if for all kโˆˆ๐’ฆ,

akโˆˆfk(a1,โ€ฆ,akโˆ’1,ak+1,โ€ฆ,aK).

Satisfaction Equilibrium in Mixed Strategies

For all kโˆˆ๐’ฆ, denote the set of all possible probability distributions over the set ๐’œk={Ak,1,Ak,2,โ€ฆ,Ak,Nk} by โ–ณ(๐’œk), with Nk=|๐’œk|. Denote by ๐…k=(ฯ€k,1,ฯ€k,2,โ€ฆ,ฯ€k,Nk) the probability distribution (mixed strategy) adopted by player k to choose its actions. For all jโˆˆ{1,โ€ฆ,Nk}, ฯ€k,j represents the probability with which player k chooses action Ak,jโˆˆ๐’œk. The notation ๐…โˆ’k represents the mixed strategies of all players except that of player k.


Definition [Extension to Mixed Strategies of the Satisfaction Form [2]] The extension in mixed strategies of the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ) is described by the tuple (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fยฏk}kโˆˆ๐’ฆ), where the correspondence

fยฏk:โˆjโˆˆ๐’ฆโˆ–{k}โ–ณ(๐’œj)โ†’2โ–ณ(๐’œk)

determines the set of all possible probability distributions that allow player k to choose an action that satisfies its individual conditions with probability one, that is,

fยฏk(๐…โˆ’k)={๐…kโˆˆโ–ณ(๐’œk):Pr(akโˆˆfk(๐’‚โˆ’k)|akโˆผ๐…k,๐’‚โˆ’kโˆผ๐…โˆ’k)=1}.

A satisfaction equilibrium in mixed strategies is defined as follows.


Definition [Satisfaction Equilibrium in Mixed Strategies[2]]
The mixed strategy profile ๐…โˆ—โˆˆโ–ณ(๐’œ1)ร—โ€ฆร—โ–ณ(๐’œK) is an SE in mixed strategies if for all kโˆˆ๐’ฆ,

๐…kโˆ—โˆˆfยฏk(๐…โˆ’kโˆ—).

Let the j-th action of player k, i.e., Ak,j, be associated with the unitary vector ๐’†j=(e1,e2โ€ฆ,eNk)โˆˆRNk, where, all the components are zero except its j-th component, which is equal to one. The vector ๐’†j represents a degenerated probability distribution, where the action Ak,j is deterministically chosen. Using this argument, it becomes clear that every satisfaction equilibrium in pure strategies of the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ) is also a satisfaction equilibrium in mixed strategies of the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fยฏk}kโˆˆ๐’ฆ).

At an SE of the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ), players choose their actions following a probability distribution such that only action profiles that allow all players to simultaneously satisfy their individual conditions with probability one are played with positive probability. Hence, in the case in which one SE in pure strategies does not exist, then, it does not exist a SE in mixed strategies in the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fยฏk}kโˆˆ๐’ฆ).

ฮต-Satisfaction Equilibrium

Under certain conditions, it is always possible to build mixed strategies that allow players to be satisfied with probability 1โˆ’ฯต, for some ฯต>0. This observation leads to the definition of a solution concept known as ฯต-satisfaction equilibrium (ฯต-SE).


Definition: [ฮต-Satisfaction Equilibrium[2]]
Let ฯต satisfy ฯตโˆˆ]0,1]. The mixed strategy profile ๐…โˆ—โˆˆโ–ณ(๐’œ1)ร—โ–ณ(๐’œ2)ร—โ€ฆร—โ–ณ(๐’œK) is an epsilon-satisfaction equilibrium (ฯต-SE) of the game (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fยฏk}kโˆˆ๐’ฆ), if for all kโˆˆ๐’ฆ, it follows that

๐…kโˆ—โˆˆfยฏยฏk(๐…โˆ’kโˆ—),

where

fยฏยฏk(๐…โˆ’kโˆ—)={๐…kโˆˆโ–ณ(๐’œk):Pr(akโˆˆfk(๐’‚โˆ’k)|akโˆผ๐…k,๐’‚โˆ’kโˆผ๐…โˆ’kโˆ—)โฉพ1โˆ’ฯต}.

From the definition above, it can be implied that if the mixed strategy profile ๐…โˆ— is an ฯต-SE, it holds that,

Pr(akโˆˆfk(๐’‚โˆ’k)|akโˆผ๐…kโˆ—,๐’‚โˆ’kโˆผ๐…โˆ’kโˆ—)โฉพ1โˆ’ฯต.

That is, players are unsatisfied with probability ฯต. The relevance of the ฯต-SE is that it models the fact that players can be tolerant a certain unsatisfaction level. At a given ฯต-SE, none of the players is interested in changing its mixed strategy profile as long as it is satisfied with a probability higher than or equal to 1โˆ’ฯต, for some ฯต>0.

In contrast to the conditions for the existence of a SE in either pure or mixed strategies, the conditions for the existence of an ฯต-SE are mild.


Proposition [Existence of an ฯต-SE[2]]
Let (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ), be a finite game in satisfaction form. Then, if for all kโˆˆ๐’ฆ, there always exists an action profile ๐’‚โˆˆ๐’œ such that

akโˆˆfk(๐’‚โˆ’k),

then there always exists a strategy profile ๐…โˆ—โˆˆโ–ณ(๐’œ1)ร—โ–ณ(๐’œ2)ร—โ€ฆร—โ–ณ(๐’œK) and a real ฯต, with 1>ฯต>0, such that, ๐…โ‹† is an ฯต-SE.


Equilibrium Selection

Games in satisfaction form might exhibit several satisfaction equilibria. In such a case, players might associate to each of their own actions a value representing the effort or cost to play such action. From this perspective, if several SEs exist, players might prefer the one that requires the lowest (global or individual) effort or cost. To model this preference, games in satisfaction form might be equipped with cost functions for each of the players.

For all kโˆˆ๐’ฆ, let the function ck:๐’œkโ†’[0,1] determine the effort or cost paid by player k for using each of its actions. More specifically, given a pair of actions (ak,ak)โˆˆ๐’œk2, the action ak is preferred against ak by player k if

ck(ak)<ck(ak),

Note that this preference for player k is independent of the actions adopted by all the other players.


Definition: [Efficient Satisfaction Equilibrium (ESE)]
Let ๐’ฎ be the set of satisfaction equilibria in pure strategies of the game in satisfaction form (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fk}kโˆˆ๐’ฆ). The strategy profile ๐’‚โ‹†=(a1โ‹†,a2โ‹†,โ€ฆ,aKโ‹†)โˆˆ๐’œ is an efficient satisfaction equilibrium if for all ๐’‚โˆˆ๐’œ, it follows that

โˆ‘k=1Kck(akโ‹†)โฉฝโˆ‘k=1Kck(ak).

In the trivial case in which for all kโˆˆ๐’ฆ the function ck is a constant function, the set of ESE and the set of SE are identical. This highlights the relevance of the ability of players to differentiate the effort of playing one action or another in order to select one (satisfaction) equilibrium among all the existing equilibria.

In games in satisfaction form with nonempty sets of satisfaction equilibria, when all players assign different costs to its actions, i.e., for all kโˆˆ๐’ฆ and for all (a,a)โˆˆ๐’œkร—๐’œk, it holds that ck(a)โ‰ ck(a), there always exists an ESE. Nonetheless, it is not necessarily unique, which implies that there still exists room for other equilibrium refinements beyond the notion of individual cost functions. [5] [6]

Generalizations

Games in satisfaction form for which it does not exists an action profile in which all players are satisfied are said not to possess a satisfaction equilibrium. In this case, an action profile induces a partition of the set ๐’ฆ formed by the sets ๐’ฆs and ๐’ฆu. On one hand, the players in ๐’ฆs are satisfied. On the other hand, players in ๐’ฆu are unsatisfied. If players in the set ๐’ฆu cannot be satisfied by any of its actions given the actions of all the other players, these players are not interested in changing its current action. This implies that action profiles that satisfy this condition are also equilibria. This is because none of the players is particularly interested in changing their current actions, even those that are unsatisfied. This reasoning led to another solution concept known as generalized satisfaction equilibrium (GSE). This generalization is proposed in the context of a novel game formulation, namely the generalized satisfaction form. [9]


Definition: [Generalized Satisfaction Form]
A game in generalized satisfaction form is described by a tuple (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{gk}kโˆˆ๐’ฆ), where, the set ๐’ฆ={1,โ€ฆ,K}โŠ‚N, with 0<K<+โˆž, represents the set of players; the set ๐’œk, with kโˆˆ๐’ฆ and 0<|๐’œk|<+โˆž, represents the set of actions that player k can play; and the preference mapping

gk:โˆjโˆˆ๐’ฆโˆ–{k}โ–ณ(๐’œj)โ†’2โ–ณ(๐’œk),

determines the set of probability mass functions (mixed strategies) with support ๐’œk that satisfy player k given the mixed strategies adopted by all the other players.


The generalized satisfaction equilibrium is defined as follows.


Definition: [Generalized Satisfaction Equilibrium (GSE)[9]]
The mixed strategy profile ๐…โˆ—โˆˆโ–ณ(๐’œ1)ร—โ€ฆร—โ–ณ(๐’œK) is a generalized satisfaction equilibrium of the game in generalized satisfaction form (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{gk}kโˆˆ๐’ฆ) if there exists a partition of the set ๐’ฆ formed by the sets ๐’ฆs and ๐’ฆu and the following holds:
(i) For all kโˆˆ๐’ฆs, ๐…kโˆˆgk(๐…โˆ’k); and
(ii)For all kโˆˆ๐’ฆu, gk(๐…โˆ’k)=โˆ….


Note that the GSE boils down to the notion of ฯต-SE of the game in satisfaction form (๐’ฆ,{๐’œk}kโˆˆ๐’ฆ,{fยฏk}kโˆˆ๐’ฆ), when, ๐’ฆu=โˆ… and for all kโˆˆ๐’ฆ, the correspondence gk is chosen to be

g(๐’‚โˆ’k)=fยฏยฏk(๐…โˆ’kโˆ—),

with ฯต>0. Similarly, the GSE boils down to the notion of SE in mixed strategies when ฯต=0 and ๐’ฆu=โˆ…. Finally, note that any SE is a GSE, but the converse is not true.

References

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