Non-atomic game

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Template:Short description In game theory, a non-atomic game (NAG) is a generalization of the normal-form game to a situation in which there are so many players so that they can be considered as a continuum. NAG-s were introduced by David Schmeidler;[1] he extended the theorem on existence of a Nash equilibrium, which John Nash originally proved for finite games, to NAG-s.

Motivation

Schmeidler motivates the study of NAG-s as follows:[1]

"Nonatomic games enable us to analyze a conflict situation where the single player has no influence on the situation but the aggregative behavior of "large" sets of players can change the payoffs. The examples are numerous: Elections, many small buyers from a few competing firms, drivers that can choose among several roads, and so on."

Definitions

In a standard ("atomic") game, the set of players is a finite set. In a NAG, the set of players is an infinite and continuous set P, which can be modeled e.g. by the unit interval [0,1]. There is a Lebesgue measure defined on the set of players, which represents how many players of each "type" there are.

Each player can choose one of m actions ("pure strategies"). Note that the set of actions, in contrast to the set of players, remains finite as in standard games. Players can also choose a mixed strategy - a probability distribution over actions. A strategy profile is a measurable function from the set of players P to the set of probability distributions on actions; the function assigns to each point p in P a probability distribution x(p); it represents the fact that the infinitesimal player p has chosen the mixed strategy x(p).

Let x be a strategy profile. The choice of an infinitesimal player p has no effect on the general outcome, but affects his own payoff. Specifically, for each pure action j in {1,…,m} there is a function uj that maps each player p in P and each strategy profile x to the utility that player p receives when he plays j and all the other players play as in x. As player p plays a mixed strategy x(p), his payoff is the inner product x(p)⋅u(p,x).

A strategy profile x is called pure if x(p) is a pure strategy for almost every p in P.

A strategy profile x is called an equilibrium if for almost every player p and every mixed strategy y, it holds that x(p)⋅u(p,x)≥y⋅u(p,x).

Existence of equilibrium

David Schmeidler proved the following theorems for the case P=[0,1]:[1]

Theorem 1. If for all p the function u(p,⋅) is weakly continuous from L1([0,1]) to ℝ, and for all x and i, j the set {p∣ui(p,x)>uj(p,x)} is measureable, then an equilibrium exists.

The proof uses the Glicksberg fixed-point theorem.

Theorem 2. If, in addition to the above conditions, u(p,x) depends only on the action-integrals of the strategy profile, that is, on (∫Pxj(t)dt)j∈{1,…,m}, then a pure-strategy equilibrium exists.

The proof uses a theorem by Robert Aumann. The additional condition in Theorem 2 is essential: there is an example of a game satisfying the conditions of Theorem 1, with no pure-strategy equilibrium. David Schmeidler also showed that Nash's equilibrium theorem follows as a corollary from Theorem 2. Specifically, given a finite normal-form game G with n players, one can construct a non-atomic game H such that each player in G corresponds to a sub-interval of P of length 1/n. The utility function is defined in a way that satisfies the conditions of Theorem 2. A pure-strategy equilibrium in H corresponds to a Nash equilibrium (with possibly mixed strategies) in G.

Finite number of types

A special case of the general model is that there is a finite set T of player types. Each player type t is represented by a sub-interval of Pt of the set of players P. The length of the sub-interval represents the amount of players of that type. For example, it is possible that 1/2 the players are of type 1, 1/3 are of type 2, and 1/6 are of type 3. Players of the same type have the same utility function, but they may choose different strategies.

Nonatomic congestion games

A special sub-class of nonatomic games contains the nonatomic variants of congestion games (NCG). This special case can be described as follows.

  • There is a finite set E of congestible elements (e.g. roads or resources).
  • There are n types of players. For each type i there is a number ri, representing the amount of players of that type (the rate of traffic for that type).
  • For each type i there is a set Si of possible strategies (possible subsets of E).
  • Different players of the same type may choose different strategies. For every strategy s in Si, let xi,s denote the fraction of players in type i using strategy s. By definition, ∑s∈Sixi,s=ri. We denote xs:=∑i:s∈Sifs,i
  • For each element e in E, the load on e is defined as the sum of fractions of players using e, that is, xe=∑s∋exs. The delay experienced by players using e is defined by a delay function de. This function must be monotone, positive, and continuous.
  • The total disutility of each player choosing strategy s is the sum of delays on all edges in the subset s: ds(x)=∑e∈sde(xe).
  • A strategy profile is an equilibrium if for every player type i, and for every two strategies s1,s2 in Si, if xi,s1>0, then ds1(x)≤ds2(x). That is: if a positive measure of players of type i choose s1, then no other possible strategy would give them a strictly lower delay.

NCG-s were first studied by Milchtaich,[2] Friedman[3] and Blonsky.[4] Roughgarden and Tardos[5] studied the price of anarchy in NCG-s.

Computing an equilibrium in an NCG can be rephrased as a convex optimization problem, and thus can be solved in wealky-polynomial time (e.g. by the ellipsoid method). Fabrikant, Papadimitriou and Talwar[6] presented a strongly-polytime algorithm for finding a PNE in the special case of network NCG-s. In this special case there is a graph G; for each type i there are two nodes si and ti from G; and the set of strategies available to type i is the set of all paths from si to ti. If the utility functions of all players are Lipschitz continuous with constant L, then their algorithm computes an e-approximate PNE in strongly-polynomial time - polynomial in n, L and 1/e.

Generalizations

The two theorems of Schmeidler can be generalized in several ways:[1]Template:Reference page

  • In Theorem 2, instead of requiring that u(p,x) depends only on ∫Px, one can require that u(p,x) depends only on ∫P1x,…,∫Pkx, where P1,…,Pk are Lebesgue-measureable subsets of P.
  • In Theorem 1, instead of requiring that each player's strategy space is a simplex, it is sufficient to require that each player's strategy space is a compact convex subset of ℝm. If the additional assumption of Theorem 2 holds, then there exists an equilibrium in which the strategy of almost every player p is an extreme point of the strategy space of p.

See also

References

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