King's graph

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Template:Short description Template:Infobox graph In graph theory, a king's graph is a graph that represents all legal moves of the king chess piece on a chessboard where each vertex represents a square on a chessboard and each edge is a legal move. More specifically, an n×m king's graph is a king's graph of an n×m chessboard.[1] It is the map graph formed from the squares of a chessboard by making a vertex for each square and an edge for each two squares that share an edge or a corner. It can also be constructed as the strong product of two path graphs.[2]

For an n×m king's graph the total number of vertices is nm and the number of edges is 4nm3(n+m)+2. For a square n×n king's graph this simplifies so that the total number of vertices is n2 and the total number of edges is (2n2)(2n1).[3]

The neighbourhood of a vertex in the king's graph corresponds to the Moore neighborhood for cellular automata.[4] A generalization of the king's graph, called a kinggraph, is formed from a squaregraph (a planar graph in which each bounded face is a quadrilateral and each interior vertex has at least four neighbors) by adding the two diagonals of every quadrilateral face of the squaregraph.[5]

In the drawing of a king's graph obtained from an n×m chessboard, there are (n1)(m1) crossings, but it is possible to obtain a drawing with fewer crossings by connecting the two nearest neighbors of each corner square by a curve outside the chessboard instead of by a diagonal line segment. In this way, (n1)(m1)4 crossings are always possible. For the king's graph of small chessboards, other drawings lead to even fewer crossings; in particular every 2×n king's graph is a planar graph. However, when both n and m are at least four, and they are not both equal to four, (n1)(m1)4 is the optimal number of crossings.[6][7]

See also

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