Circular motion

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In kinematics, circular motion is the motion of an object along a circular path. Examples of this include a stone tied to a string, a car moving around a curve, and a point on a rotating wheel. Circular motion can be uniform, meaning the speed is constant, or non-uniform, meaning the speed changes. Even in uniform circular motion, the object is accelerating because its velocity changes direction.[1] The object accelerates toward the center of the circle; this inward acceleration is called centripetal acceleration. A force toward the center, called centripetal force, is required to produce this acceleration. Circular motion is also used to describe the motion of points in a rigid body rotating about a fixed axis, in which case each point in the body moves in a circle fixed around the axis of rotation.

More examples of circular motion include special satellite orbits around the Earth (circular orbits), a ceiling fan's blades rotating around a hub, an electron moving perpendicular to a uniform magnetic field, and a gear turning inside a mechanism.

Without centripetal acceleration, the object would move in a straight line, according to Newton's laws of motion.

Uniform circular motion

In physics, uniform circular motion describes motion along a circular path at constant speed. Although the speed is constant, the velocity changes because the direction of motion changes. Therefore, the object accelerates inward, toward the center of the circle. This inward acceleration is called centripetal acceleration.[1]

Figure 1: Velocity Template:Math and acceleration Template:Math in uniform circular motion at angular rate Template:Mvar; the speed is constant, but the velocity is always tangential to the orbit; the acceleration has constant magnitude, but always points toward the center of rotation.
Figure 2: The velocity vectors at time Template:Mvar and time Template:Math are moved from the orbit on the left to new positions where their tails coincide, on the right. Because the velocity is fixed in magnitude at Template:Math, the velocity vectors also sweep out a circular path at angular rate Template:Mvar. As Template:Math, the acceleration vector Template:Math becomes perpendicular to Template:Math, which means it points toward the center of the orbit in the circle on the left. Angle Template:Math is the very small angle between the two velocities and tends to zero as Template:Math.
Figure 3: (Left) Ball in a circular motion – rope provides centripetal force to keep the ball in a circle (Right) Rope is cut and the ball continues in a straight line with the velocity at the time of cutting the rope, in accord with Newton's law of inertia, because centripetal force is no longer there.

In rotation about a fixed axis, each particle of a rigid body moves in a circle centered on that axis. All particles share the same angular displacement, angular velocity, and angular acceleration, while their linear speed and acceleration depend on their distance from the axis.[2]

Basic formulas

The main quantities used to describe circular motion are the radius, the time for one revolution, the angular velocity, the linear speed, and the centripetal acceleration.

Figure 1: Vector relationships for uniform circular motion; vector Template:Math representing the rotation is normal to the plane of the orbit.

For motion in a circle of radius Template:Mvar, the circumference of the circle is Template:Math. If the period for one rotation is Template:Mvar, the angular rate of rotation, also known as angular velocity, Template:Mvar is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle \omega ={\frac {2\pi }{T}}=2\pi f={\frac {d\theta }{dt}}} and the units are radians/second.[3]

The speed of the object traveling the circle is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle v={\frac {2\pi r}{T}}=\omega r} [3]

The angle Template:Mvar swept out in a time Template:Mvar is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle \theta =2\pi {\frac {t}{T}}=\omega t}

The angular acceleration, Template:Mvar, of the particle is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle \alpha ={\frac {d\omega }{dt}}} [4]

In the case of uniform circular motion, Template:Mvar will be zero.[2]

The inward acceleration caused by the changing direction of motion is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle a_{c}={\frac {v^{2}}{r}}=\omega ^{2}r} [5]

The centripetal and centrifugal force can also be found using acceleration. For a body of mass Template:Mvar, the centripetal force is, by Newton's second law, Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle F_{c}=ma_{c}={\frac {mv^{2}}{r}}} [6]

In the simplest case the speed, mass, and radius are constant.[7]

Consider a body of one kilogram, moving in a circle of radius one metre, with an angular velocity of one radian per second.

In vector form

The vector relationships are shown in Figure 1. The axis of rotation is shown as a vector Template:Math perpendicular to the plane of the orbit and with a magnitude Template:Math. The direction of Template:Math is chosen using the right-hand rule. With this convention for depicting rotation, the velocity is given by a vector cross product as 𝐯=𝝎×𝐫, which is a vector perpendicular to both Template:Math and Template:Math, tangential to the orbit, and of magnitude Template:Math. Likewise, the acceleration is given by 𝐚=𝝎×𝐯=𝝎×(𝝎×𝐫), which is a vector perpendicular to both Template:Math and Template:Math of magnitude Template:Math and directed exactly opposite to Template:Math.[8]

In polar coordinates

In polar coordinates, circular motion is especially simple because the radius is constant. The object’s position changes only through the angle around the circle. As a result, the velocity is tangent to the circle, while the centripetal part of the acceleration points inward. Template:See also

Figure 4: Polar coordinates for circular trajectory. On the left is a unit circle showing the changes 𝐝𝐮̂𝐑 and 𝐝𝐮̂𝜽 in the unit vectors 𝐮̂𝐑 and 𝐮̂𝜽 for a small increment dθ in angle θ.

During circular motion, the body moves on a curve that can be described in the polar coordinate system as a fixed distance Template:Math from the center of the orbit taken as the origin, oriented at an angle Template:Math from some reference direction. See Figure 4. The displacement vector 𝐫 is the radial vector from the origin to the particle location: 𝐫(t)=R𝐮̂R(t), where 𝐮̂R(t) is the unit vector parallel to the radius vector at time Template:Mvar and pointing away from the origin. It is convenient to introduce the unit vector orthogonal to 𝐮̂R(t) as well, namely 𝐮̂θ(t). It is customary to orient 𝐮̂θ(t) to point in the direction of travel along the orbit.[9]

The velocity is the time derivative of the displacement: 𝐯(t)=ddt𝐫(t)=dRdt𝐮̂R(t)+Rd𝐮̂Rdt.[10]

Because the radius of the circle is constant, the radial component of the velocity is zero. The unit vector 𝐮̂R(t) has a time-invariant magnitude of unity, so as time varies its tip always lies on a circle of unit radius, with an angle Template:Mvar the same as the angle of 𝐫(t). If the particle displacement rotates through an angle Template:Math in time Template:Math, so does 𝐮̂R(t), describing an arc on the unit circle of magnitude Template:Math. See the unit circle at the left of Figure 4. Hence: d𝐮̂Rdt=dθdt𝐮̂θ(t), where the direction of the change must be perpendicular to 𝐮̂R(t) (or, in other words, along 𝐮̂θ(t)) because any change d𝐮̂R(t) in the direction of 𝐮̂R(t) would change the size of 𝐮̂R(t). The sign is positive because an increase in Template:Math implies the object and 𝐮̂R(t) have moved in the direction of 𝐮̂θ(t). Hence the velocity becomes: 𝐯(t)=ddt𝐫(t)=Rd𝐮̂Rdt=Rdθdt𝐮̂θ(t)=Rω𝐮̂θ(t).[10]

The acceleration of the body can also be broken into radial and tangential components. The acceleration is the time derivative of the velocity: 𝐚(t)=ddt𝐯(t)=ddt(Rω𝐮̂θ(t))=R(dωdt𝐮̂θ(t)+ωd𝐮̂θdt).

The time derivative of 𝐮̂θ(t) is found the same way as for 𝐮̂R(t). Again, 𝐮̂θ(t) is a unit vector and its tip traces a unit circle with an angle that is Template:Math. Hence, an increase in angle Template:Math by 𝐫(t) implies 𝐮̂θ(t) traces an arc of magnitude Template:Math, and as 𝐮̂θ(t) is orthogonal to 𝐮̂R(t), we have: d𝐮̂θdt=−dθdt𝐮̂R(t)=−ω𝐮̂R(t), where a negative sign is necessary to keep 𝐮̂θ(t) orthogonal to 𝐮̂R(t). (Otherwise, the angle between 𝐮̂θ(t) and 𝐮̂R(t) would decrease with an increase in Template:Math.) See the unit circle at the left of Figure 4. Consequently, the acceleration is: 𝐚(t)=R(dωdt𝐮̂θ(t)+ωd𝐮̂θdt)=Rdωdt𝐮̂θ(t)−ω2R𝐮̂R(t).

The centripetal acceleration is the radial component, which is directed radially inward: 𝐚R(t)=−ω2R𝐮̂R(t), while the tangential component changes the magnitude of the velocity: 𝐚θ(t)=Rdωdt𝐮̂θ(t)=dRωdt𝐮̂θ(t)=d|𝐯(t)|dt𝐮̂θ(t).

Using complex numbers

Circular motion can be described using complex numbers and Euler's formula. Let the Template:Mvar axis be the real axis and the y axis be the imaginary axis. The position of the body can then be given as z, a complex "vector": z=x+iy=R(cos⁡[θ(t)]+isin⁡[θ(t)])=Reiθ(t), where Template:Math is the imaginary unit, and θ(t) is the argument of the complex number as a function of time, Template:Mvar.

Since the radius is constant: R˙=R¨=0, where a dot indicates differentiation in respect of time.

With this notation, the velocity becomes: v=z˙=ddt(Reiθ[t])=Rddt(eiθ[t])=Reiθ(t)ddt(iθ[t])=iRθ˙(t)eiθ(t)=iωReiθ(t)=iωz and the acceleration becomes: a=v˙=iω˙z+iωz˙=(iω˙−ω2)z=(iω˙−ω2)Reiθ(t)=−ω2Reiθ(t)+ω˙eiπ2Reiθ(t).

The first term is opposite in direction to the displacement vector and the second is perpendicular to it, just like the earlier results shown before.

Velocity

Figure 1 illustrates velocity and acceleration vectors for uniform motion at four different points in the orbit. Because the velocity Template:Math is tangent to the circular path, no two velocities point in the same direction. Although the object has a constant speed, its direction is always changing. This change in velocity is caused by an acceleration Template:Math, whose magnitude is (like that of the velocity) held constant, but whose direction also is always changing. The acceleration points radially inwards (centripetally) and is perpendicular to the velocity. This acceleration is known as centripetal acceleration.

For a path of radius Template:Mvar, when an angle Template:Mvar is swept out, the distance traveled on the periphery of the orbit is Template:Math. Therefore, the speed of travel around the orbit is v=rdθdt=rω, where the angular rate of rotation is Template:Math. (By rearrangement, Template:Math.) Thus, Template:Math is a constant, and the velocity vector Template:Math also rotates with constant magnitude Template:Math, at the same angular rate Template:Math.

Relativistic circular motion

In this case, the three-acceleration vector is perpendicular to the three-velocity vector, 𝐮⋅𝐚=0. and the square of proper acceleration, expressed as a scalar invariant, the same in all reference frames, α2=γ4a2+γ6(𝐮⋅𝐚)2/c2, becomes the expression for circular motion, α2=γ4a2. or, taking the positive square root and using the three-acceleration, we arrive at the proper acceleration for circular motion: α=γ2v2r.

Acceleration

Template:Main

The left-hand circle in Figure 2 is the orbit showing the velocity vectors at two adjacent times. On the right, these two velocities are moved so their tails coincide. Because speed is constant, the velocity vectors on the right sweep out a circle as time advances. For a swept angle Template:Math the change in Template:Math is a vector at right angles to Template:Math and of magnitude Template:Math, which in turn means that the magnitude of the acceleration is given by ac=vdθdt=vω=v2r

Centripetal acceleration for some values of radius and magnitude of velocity
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Non-uniform circular motion

Velocity and acceleration in non-uniform circular motion.

In non-uniform circular motion, an object moves along a circular path with changing speed. Because the speed changes, the object has tangential acceleration in addition to centripetal acceleration.

The acceleration can be separated into two perpendicular components. The radial component, or centripetal acceleration, points toward the center of the circle and changes the direction of motion. The tangential component points along the tangent to the circle and changes the speed.

The radial acceleration has magnitude

ar=v2r

where Template:Mvar is the instantaneous speed and Template:Mvar is the radius of the circular path. The tangential acceleration has magnitude

at=dvdt.

The total acceleration is the vector sum of the radial and tangential components. In uniform circular motion, the tangential component is zero because the speed is constant. In non-uniform circular motion, both components may be present.

Applications

Solving applications involving circular motion often involves force analysis. In uniform circular motion, the speed is constant, so the acceleration is entirely radial. In non-uniform circular motion, there is also tangential acceleration because the speed changes.

The radial component of the net force provides the centripetal acceleration: Fr=mar=mv2r

Tangential acceleration is not responsible for keeping the object on a circular path; it changes the object's speed. If the speed is changing, the tangential component of the net force is: Ft=mat=mdvdt

When drawing a free-body diagram, centripetal force is usually not drawn as a separate force. Instead, the real forces acting on the object are resolved into radial and tangential components.

For example, at the top of a vertical circular path, the radial direction points downward toward the center of the circle. If an object is acted on by gravity and a downward normal force, the radial force equation is: Fr=n+mg=mv2r

In non-uniform circular motion, the total acceleration is the vector sum of the radial and tangential components: a=ar2+at2

See also

References

Template:Reflist

Template:Classical mechanics derived SI units