Circular motion
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In kinematics, circular motion is the motion of an object along a circular path. Examples of this include a stone tied to a string, a car moving around a curve, and a point on a rotating wheel. Circular motion can be uniform, meaning the speed is constant, or non-uniform, meaning the speed changes. Even in uniform circular motion, the object is accelerating because its velocity changes direction.[1] The object accelerates toward the center of the circle; this inward acceleration is called centripetal acceleration. A force toward the center, called centripetal force, is required to produce this acceleration. Circular motion is also used to describe the motion of points in a rigid body rotating about a fixed axis, in which case each point in the body moves in a circle fixed around the axis of rotation.
More examples of circular motion include special satellite orbits around the Earth (circular orbits), a ceiling fan's blades rotating around a hub, an electron moving perpendicular to a uniform magnetic field, and a gear turning inside a mechanism.
Without centripetal acceleration, the object would move in a straight line, according to Newton's laws of motion.
Uniform circular motion
In physics, uniform circular motion describes motion along a circular path at constant speed. Although the speed is constant, the velocity changes because the direction of motion changes. Therefore, the object accelerates inward, toward the center of the circle. This inward acceleration is called centripetal acceleration.[1]
In rotation about a fixed axis, each particle of a rigid body moves in a circle centered on that axis. All particles share the same angular displacement, angular velocity, and angular acceleration, while their linear speed and acceleration depend on their distance from the axis.[2]
Basic formulas
The main quantities used to describe circular motion are the radius, the time for one revolution, the angular velocity, the linear speed, and the centripetal acceleration.
For motion in a circle of radius Template:Mvar, the circumference of the circle is Template:Math. If the period for one rotation is Template:Mvar, the angular rate of rotation, also known as angular velocity, Template:Mvar is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle \omega ={\frac {2\pi }{T}}=2\pi f={\frac {d\theta }{dt}}} and the units are radians/second.[3]
The speed of the object traveling the circle is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle v={\frac {2\pi r}{T}}=\omega r} [3]
The angle Template:Mvar swept out in a time Template:Mvar is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle \theta =2\pi {\frac {t}{T}}=\omega t}
The angular acceleration, Template:Mvar, of the particle is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle \alpha ={\frac {d\omega }{dt}}} [4]
In the case of uniform circular motion, Template:Mvar will be zero.[2]
The inward acceleration caused by the changing direction of motion is: Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle a_{c}={\frac {v^{2}}{r}}=\omega ^{2}r} [5]
The centripetal and centrifugal force can also be found using acceleration. For a body of mass Template:Mvar, the centripetal force is, by Newton's second law, Failed to parse (Conversion error. Server ("https://wikimedia.org/api/rest_") reported: "Class "Wikibase\Client\WikibaseClient" not found"): {\displaystyle F_{c}=ma_{c}={\frac {mv^{2}}{r}}} [6]
In the simplest case the speed, mass, and radius are constant.[7]
Consider a body of one kilogram, moving in a circle of radius one metre, with an angular velocity of one radian per second.
- The speed is 1 metre per second.
- The inward acceleration is 1 metre per square second, Template:Math.
- It is subject to a centripetal force of 1 kilogram metre per square second, which is 1 newton.
- The momentum of the body is 1 kg·m·s−1.
- The moment of inertia is 1 kg·m2.
- The angular momentum is 1 kg·m2·s−1.
- The kinetic energy is 0.5 joule.
- The circumference of the orbit is 2[[Pi|Template:Pi]] (~6.283) metres.
- The period of the motion is 2Template:Pi seconds.
- The frequency is (2Template:Pi)−1 hertz.
In vector form
The vector relationships are shown in Figure 1. The axis of rotation is shown as a vector Template:Math perpendicular to the plane of the orbit and with a magnitude Template:Math. The direction of Template:Math is chosen using the right-hand rule. With this convention for depicting rotation, the velocity is given by a vector cross product as which is a vector perpendicular to both Template:Math and Template:Math, tangential to the orbit, and of magnitude Template:Math. Likewise, the acceleration is given by which is a vector perpendicular to both Template:Math and Template:Math of magnitude Template:Math and directed exactly opposite to Template:Math.[8]
In polar coordinates
In polar coordinates, circular motion is especially simple because the radius is constant. The object’s position changes only through the angle around the circle. As a result, the velocity is tangent to the circle, while the centripetal part of the acceleration points inward. Template:See also
During circular motion, the body moves on a curve that can be described in the polar coordinate system as a fixed distance Template:Math from the center of the orbit taken as the origin, oriented at an angle Template:Math from some reference direction. See Figure 4. The displacement vector is the radial vector from the origin to the particle location: where is the unit vector parallel to the radius vector at time Template:Mvar and pointing away from the origin. It is convenient to introduce the unit vector orthogonal to as well, namely . It is customary to orient to point in the direction of travel along the orbit.[9]
The velocity is the time derivative of the displacement: [10]
Because the radius of the circle is constant, the radial component of the velocity is zero. The unit vector has a time-invariant magnitude of unity, so as time varies its tip always lies on a circle of unit radius, with an angle Template:Mvar the same as the angle of . If the particle displacement rotates through an angle Template:Math in time Template:Math, so does , describing an arc on the unit circle of magnitude Template:Math. See the unit circle at the left of Figure 4. Hence: where the direction of the change must be perpendicular to (or, in other words, along ) because any change in the direction of would change the size of . The sign is positive because an increase in Template:Math implies the object and have moved in the direction of . Hence the velocity becomes: [10]
The acceleration of the body can also be broken into radial and tangential components. The acceleration is the time derivative of the velocity:
The time derivative of is found the same way as for . Again, is a unit vector and its tip traces a unit circle with an angle that is Template:Math. Hence, an increase in angle Template:Math by implies traces an arc of magnitude Template:Math, and as is orthogonal to , we have: where a negative sign is necessary to keep orthogonal to . (Otherwise, the angle between and would decrease with an increase in Template:Math.) See the unit circle at the left of Figure 4. Consequently, the acceleration is:
The centripetal acceleration is the radial component, which is directed radially inward: while the tangential component changes the magnitude of the velocity:
Using complex numbers
Circular motion can be described using complex numbers and Euler's formula. Let the Template:Mvar axis be the real axis and the axis be the imaginary axis. The position of the body can then be given as , a complex "vector": where Template:Math is the imaginary unit, and is the argument of the complex number as a function of time, Template:Mvar.
Since the radius is constant: where a dot indicates differentiation in respect of time.
With this notation, the velocity becomes: and the acceleration becomes:
The first term is opposite in direction to the displacement vector and the second is perpendicular to it, just like the earlier results shown before.
Velocity
Figure 1 illustrates velocity and acceleration vectors for uniform motion at four different points in the orbit. Because the velocity Template:Math is tangent to the circular path, no two velocities point in the same direction. Although the object has a constant speed, its direction is always changing. This change in velocity is caused by an acceleration Template:Math, whose magnitude is (like that of the velocity) held constant, but whose direction also is always changing. The acceleration points radially inwards (centripetally) and is perpendicular to the velocity. This acceleration is known as centripetal acceleration.
For a path of radius Template:Mvar, when an angle Template:Mvar is swept out, the distance traveled on the periphery of the orbit is Template:Math. Therefore, the speed of travel around the orbit is where the angular rate of rotation is Template:Math. (By rearrangement, Template:Math.) Thus, Template:Math is a constant, and the velocity vector Template:Math also rotates with constant magnitude Template:Math, at the same angular rate Template:Math.
Relativistic circular motion
In this case, the three-acceleration vector is perpendicular to the three-velocity vector, and the square of proper acceleration, expressed as a scalar invariant, the same in all reference frames, becomes the expression for circular motion, or, taking the positive square root and using the three-acceleration, we arrive at the proper acceleration for circular motion:
Acceleration
The left-hand circle in Figure 2 is the orbit showing the velocity vectors at two adjacent times. On the right, these two velocities are moved so their tails coincide. Because speed is constant, the velocity vectors on the right sweep out a circle as time advances. For a swept angle Template:Math the change in Template:Math is a vector at right angles to Template:Math and of magnitude Template:Math, which in turn means that the magnitude of the acceleration is given by
| colspan="2" rowspan="2" Template:Diagonal split header 2
|
1 m/s 3.6 km/h 2.2 mph |
2 m/s 7.2 km/h 4.5 mph |
5 m/s 18 km/h 11 mph |
10 m/s 36 km/h 22 mph |
20 m/s 72 km/h 45 mph |
50 m/s 180 km/h 110 mph |
100 m/s 360 km/h 220 mph | |
|---|---|---|---|---|---|---|---|---|
| Slow walk | Bicycle | City car | Aerobatics | |||||
| 10 cm 3.9 in |
Laboratory centrifuge |
10 m/s2 1.0 g |
40 m/s2 4.1 g |
250 m/s2 25 g |
1.0 km/s2 100 g |
4.0 km/s2 410 g |
25 km/s2 2500 g |
100 km/s2 10000 g |
| 20 cm 7.9 in |
5.0 m/s2 0.51 g |
20 m/s2 2.0 g |
130 m/s2 13 g |
500 m/s2 51 g |
2.0 km/s2 200 g |
13 km/s2 1300 g |
50 km/s2 5100 g | |
| 50 cm 1.6 ft |
2.0 m/s2 0.20 g |
8.0 m/s2 0.82 g |
50 m/s2 5.1 g |
200 m/s2 20 g |
800 m/s2 82 g |
5.0 km/s2 510 g |
20 km/s2 2000 g | |
| 1 m 3.3 ft |
Playground carousel |
1.0 m/s2 0.10 g |
4.0 m/s2 0.41 g |
25 m/s2 2.5 g |
100 m/s2 10 g |
400 m/s2 41 g |
2.5 km/s2 250 g |
10 km/s2 1000 g |
| 2 m 6.6 ft |
500 mm/s2 0.051 g |
2.0 m/s2 0.20 g |
13 m/s2 1.3 g |
50 m/s2 5.1 g |
200 m/s2 20 g |
1.3 km/s2 130 g |
5.0 km/s2 510 g | |
| 5 m 16 ft |
200 mm/s2 0.020 g |
800 mm/s2 0.082 g |
5.0 m/s2 0.51 g |
20 m/s2 2.0 g |
80 m/s2 8.2 g |
500 m/s2 51 g |
2.0 km/s2 200 g | |
| 10 m 33 ft |
Roller-coaster vertical loop |
100 mm/s2 0.010 g |
400 mm/s2 0.041 g |
2.5 m/s2 0.25 g |
10 m/s2 1.0 g |
40 m/s2 4.1 g |
250 m/s2 25 g |
1.0 km/s2 100 g |
| 20 m 66 ft |
50 mm/s2 0.0051 g |
200 mm/s2 0.020 g |
1.3 m/s2 0.13 g |
5.0 m/s2 0.51 g |
20 m/s2 2 g |
130 m/s2 13 g |
500 m/s2 51 g | |
| 50 m 160 ft |
20 mm/s2 0.0020 g |
80 mm/s2 0.0082 g |
500 mm/s2 0.051 g |
2.0 m/s2 0.20 g |
8.0 m/s2 0.82 g |
50 m/s2 5.1 g |
200 m/s2 20 g | |
| 100 m 330 ft |
Freeway on-ramp |
10 mm/s2 0.0010 g |
40 mm/s2 0.0041 g |
250 mm/s2 0.025 g |
1.0 m/s2 0.10 g |
4.0 m/s2 0.41 g |
25 m/s2 2.5 g |
100 m/s2 10 g |
| 200 m 660 ft |
5.0 mm/s2 0.00051 g |
20 mm/s2 0.0020 g |
130 m/s2 0.013 g |
500 mm/s2 0.051 g |
2.0 m/s2 0.20 g |
13 m/s2 1.3 g |
50 m/s2 5.1 g | |
| 500 m 1600 ft |
2.0 mm/s2 0.00020 g |
8.0 mm/s2 0.00082 g |
50 mm/s2 0.0051 g |
200 mm/s2 0.020 g |
800 mm/s2 0.082 g |
5.0 m/s2 0.51 g |
20 m/s2 2.0 g | |
| 1 km 3300 ft |
High-speed railway |
1.0 mm/s2 0.00010 g |
4.0 mm/s2 0.00041 g |
25 mm/s2 0.0025 g |
100 mm/s2 0.010 g |
400 mm/s2 0.041 g |
2.5 m/s2 0.25 g |
10 m/s2 1.0 g |
Non-uniform circular motion
In non-uniform circular motion, an object moves along a circular path with changing speed. Because the speed changes, the object has tangential acceleration in addition to centripetal acceleration.
The acceleration can be separated into two perpendicular components. The radial component, or centripetal acceleration, points toward the center of the circle and changes the direction of motion. The tangential component points along the tangent to the circle and changes the speed.
The radial acceleration has magnitude
where Template:Mvar is the instantaneous speed and Template:Mvar is the radius of the circular path. The tangential acceleration has magnitude
- .
The total acceleration is the vector sum of the radial and tangential components. In uniform circular motion, the tangential component is zero because the speed is constant. In non-uniform circular motion, both components may be present.
Applications
Solving applications involving circular motion often involves force analysis. In uniform circular motion, the speed is constant, so the acceleration is entirely radial. In non-uniform circular motion, there is also tangential acceleration because the speed changes.
The radial component of the net force provides the centripetal acceleration:
Tangential acceleration is not responsible for keeping the object on a circular path; it changes the object's speed. If the speed is changing, the tangential component of the net force is:
When drawing a free-body diagram, centripetal force is usually not drawn as a separate force. Instead, the real forces acting on the object are resolved into radial and tangential components.
For example, at the top of a vertical circular path, the radial direction points downward toward the center of the circle. If an object is acted on by gravity and a downward normal force, the radial force equation is:
In non-uniform circular motion, the total acceleration is the vector sum of the radial and tangential components:
See also
- Angular momentum
- Equations of motion for circular motion
- Template:Slink
- Fictitious force
- Geostationary orbit
- Geosynchronous orbit
- Pendulum (mechanics)
- Reactive centrifugal force
- Reciprocating motion
- Template:Slink
- Sling (weapon)
References
External links
- Physclips: Mechanics with animations and video clips from the University of New South Wales
- Circular Motion – a chapter from an online textbook, Mechanics, by Benjamin Crowell (2019)
- Circular Motion on MIT OpenCourseWare
- Moving in Circles episode of The Mechanical Universe