Alternating-time temporal logic
Template:Short description Template:Expert neededIn computer science, alternating-time temporal logic, or ATL, is a branching-time temporal logic that extends computation tree logic (CTL) to multiple players.[1] ATL naturally describes computations of multi-agent systems and concurrent games.[2] Quantification in ATL is over program-paths that are possible outcomes of games.[3] ATL uses alternating-time formulas to construct model-checkers in order to address problems such as receptiveness, realizability, and controllability.
Syntax
Let be a set of atomic propositions and a set of agents. A coalition is a finite subset of agents. The formulas of ATL are generated by the grammar
where and .[3]
Here is the next operator, is the globally or always operator, and is the until operator. The expression is a strategic quantifier: intuitively, states that coalition has a strategy that guarantees that holds at the next state, regardless of the actions of agents outside the coalition.
The dual strategic quantifier is defined by . While states that coalition A can enforce , states that coalition A cannot avoid .
The usual Boolean connectives, such as , , and , can be defined in the usual way. The eventually operator is derived from until; in particular,
Unlike in ATL*, temporal operators in ATL cannot be combined arbitrarily: each temporal objective is immediately governed by a strategic quantifier. The syntax is the same as computational tree logic (CTL), but quantifies over coalitional moves rather than branches of executions. The syntactical expressiveness difference between ATL and ATL* is mirrored in CTL and CTL*.
Examples
One can write logical formulas in ATL such as that expresses the fact that agents a and b have a strategy to ensure that the property p holds in the future, whatever the other agents of the system are performing.
Extensions and variants
ATL* is the extension of ATL, as CTL* extends CTL. ATL* allows to write more complex temporal objectives, for instance . Belardinelli et al. proposes a variant of ATL on finite traces.[4] ATL has been extended with context, in order to store the current strategies played by the agents. ATL* is extended by strategy logic.
ATL has been generalized to include epistemic features. In 2003, van der Hoek and Woodridge proposed ATEL: the logic ATL augmented with an epistemic operator from epistemic logic.[5] In 2004, Pierre-Yves Schobbens proposed variants of ATL with imperfect recall.[6]
One cannot express properties about individual objectives in ATL. That is why, in 2010, Chatterjee, Henzinger and Piterman introduced Strategy Logic, a first-order logic in which strategies are first-order citizens.[7] Strategy logic subsumes both ATL and ATL*.