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  • ...and public spaces, as well as in making coherent sound environments within virtual immersion systems. ...ntals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality''</ref> ...
    3 KB (448 words) - 07:21, 17 February 2025
  • ...rge and disappear. These fluctuations have a measurable impact on physical reality. For example, the **Casimir effect** demonstrates how vacuum fluctuations c === Quantum Fluctuations and the Formation of Virtual Particles === ...
    7 KB (1,009 words) - 18:00, 10 December 2024
  • The '''Virtual breakdown mechanism''' is a concept in the field of [[electrochemistry]]. I The Virtual breakdown mechanism was discovered in 2017 when researchers studied pure [[ ...
    11 KB (1,640 words) - 02:35, 8 January 2025
  • {{Short description|Detection of a virtual/augmented reality user's pose}} In [[virtual reality]] (VR) and [[augmented reality]] (AR), a '''pose tracking''' system detects the precise [[pose (computer v ...
    27 KB (3,903 words) - 06:35, 19 January 2025
  • *[http://www.georgehart.com/virtual-polyhedra/vp.html Virtual Reality Polyhedra] www.georgehart.com: The Encyclopedia of Polyhedra * [http://www.georgehart.com/virtual-polyhedra/conway_notation.html Conway Notation for Polyhedra] Try: "Y6" ...
    4 KB (520 words) - 19:28, 19 February 2025
  • ...pplications that involve [[motion planning]], such as video games, virtual reality, dynamic simulations and robotics.<ref name="micha"/> ...
    5 KB (681 words) - 08:08, 24 August 2023
  • ...tained a [[Award|Distinction]] for his research project titled ''[[Virtual Reality]] for [[Galactic Halo]] Catalogue and [[Particle]] Simulation Data Visualis ...
    7 KB (927 words) - 14:32, 25 November 2024
  • ...bulent [[heat flux]], and <math>c_p</math> heat capacity.<ref name=o71 /> Virtual [[potential temperature]] <math>\theta_v</math> is often used instead of te ...'</math> and <math>\theta_v'</math> perturbations of vertical velocity and virtual potential temperature, respectively. Therefore, the Obukhov length can also ...
    13 KB (1,966 words) - 21:37, 22 October 2022
  • ...6857 |pmc=7514619 |bibcode=2019Entrp..21..141J|doi-access=free}}</ref> The virtual particles, also known as [[force carrier]]s, are [[boson]]s, with different The virtual-particle description of static forces is capable of identifying the spatial ...
    45 KB (7,213 words) - 01:49, 8 July 2024
  • ...requiring real-time rendering, such as [[Virtual reality|VR]]/[[Augmented reality|AR]] and interactive content. Introduced in 2021, Plenoctrees (plenoptic [[ ...ural Radiance Fields |url=https://neuralradiancefields.io/venturing-beyond-reality-vr-nerf/ |access-date=2023-11-09 |website=neuralradiancefields.io |language ...
    21 KB (3,008 words) - 02:19, 16 January 2025
  • ...| author2 = A. Wong | title = Computation lithography: virtual reality and virtual virtuality | journal = Optics Express | volume = 17 | pages = 12259–12268 | ...
    13 KB (1,784 words) - 14:32, 14 December 2024
  • ...obotics]] (taught-position interpolation), spatial navigation in [[virtual reality]], computer-aided geometric design of motion via interactive interpolation, ...
    10 KB (1,502 words) - 19:31, 8 August 2023
  • ...d Symptoms and Effects: Concerns, Causes, Assessment & Mitigation |journal=Virtual Worlds |language=en |volume=1 |issue=2 |pages=130–146 |doi=10.3390/virtualw ...
    13 KB (1,842 words) - 20:58, 14 September 2024
  • ...ctly to an individual prediction, making personalized medicine a practical reality. The <math>\scriptstyle{X}</math> and <math>\scriptstyle{Y}</math> are, res ...and then the therapeutic model (treatment acting on the disease) to every virtual subject.<ref name="JPB2008" /> The outcome is always a connection between < ...
    17 KB (2,571 words) - 23:13, 16 January 2025
  • ...he distance that provides the viewer with the optimum [[Immersion (virtual reality)|immersive]] visual HDTV experience. ...saka | first3 = H. | title = Psychophysical Analysis of the "Sensation of Reality" Induced by a Visual Wide-Field Display | journal = SMPTE Journal | volume ...
    43 KB (6,171 words) - 19:24, 1 January 2025
  • In [[virtual reality]] and [[computer animation]], an object may also be represented by a surfac ...
    10 KB (1,560 words) - 23:58, 18 January 2025
  • ...st2=Tan|first2=Tiow-Seng|title=Proceedings of the ACM symposium on Virtual reality software and technology |chapter=Utilizing jump flooding in image-based sof ...
    10 KB (1,446 words) - 14:31, 15 April 2024
  • ...calibration." Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry. ACM. (2011). ..."Tracking chessboard corners using projective transformation for augmented reality. International Conference on Communications, Computing and Control Applicat ...
    18 KB (2,476 words) - 03:05, 22 January 2025
  • ...yen, A., Lenggenhager, B., Kunz, A., & Brugger, P. (2020). Walking through virtual mazes: Spontaneous alternation behaviour in human adults. ''Cortex'', ''127 ...
    17 KB (2,425 words) - 09:43, 15 June 2024
  • ...rg/web/20171010212749/https://ozo.nokia.com/en/products/create/ozo-virtual-reality-camera.html |date=2017-10-10 }} - Nokia official site</ref> || 2016 || 8 fi ...
    15 KB (1,774 words) - 09:20, 26 September 2024
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