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- ..., vertical, or diagonal component of the field of view varies from game to game. ...ng resolution]]. In [[Personal computer game|computer games]] and modern [[game console]]s the FOV normally increases with a wider aspect ratio of the rend ...9 KB (1,381 words) - 13:34, 1 November 2024
- {{Short description|Video game templates}} ..., Kenneth V. | title=3D Game Programming All in One (Course Technology PTR Game Development Series) | publisher=Muska & Lipman/Premier-Trade | isbn=1-59200 ...5 KB (813 words) - 16:19, 10 October 2024
- {{Short description|1998 first person adventure video game}} {{Infobox video game ...6 KB (816 words) - 15:41, 8 January 2025
- ...ty3d.com/support/documentation/ScriptReference/Mathf.SmoothStep.html Unity game engine SmoothStep documentation].</ref> and [[machine learning]].<ref>{{cit ...name{S}_1(x)</math>, the cubic [[Hermite interpolation]] after [[Clamping (graphics)|clamping]]: ...13 KB (1,758 words) - 17:10, 21 June 2024
- ...bsequently displayed on the desktop to the user. Common [[API]]s for the [[Graphics processing unit|GPU]] are [[OpenGL]] and [[Directx|DirectX]]. Nodes are oft ...use of node graphs has exploded. The fields of [[#Use_in_Computer_Graphics|graphics, games]], and [[#Use_in_Machine_Learning|machine learning]] are the main ad ...25 KB (3,697 words) - 19:57, 15 December 2024
- {{Short description|Photo and video display formats}} [[File:Vector Video Standards8.svg|thumb|500px|Comparison of [[List of common resolutions|commo ...14 KB (1,530 words) - 14:37, 28 February 2025
- {{Short description|1989 video game}} {{redirect|Classic Tetris|the DOS game|Tetris Classic}} ...52 KB (6,984 words) - 01:48, 1 March 2025
- ...et.jpg|thumb|right|Lighting and reflection calculations, as in the [[video game]] ''[[OpenArena]]'', use the fast inverse square root code to compute [[ang ...III Arena]]'', a [[first-person shooter]] video game heavily based on [[3D graphics]]. With subsequent hardware advancements, especially the [[x86]] [[Streamin ...34 KB (5,157 words) - 18:07, 27 February 2025
- This is a glossary of terms relating to [[computer graphics]]. ...r]], a common [[data type]] in [[rasterization]] algorithms, [[2D computer graphics]], [[graphical user interface]] libraries.}} ...61 KB (8,546 words) - 01:21, 2 December 2024
- ...tal synthesis|DDS]] generators with 1 Hz step. Used in the original [[Game Boy]]. ...rect digital synthesis|DDS]] generators with 1 Hz step. Used in the [[Game Boy Color]]. ...91 KB (11,342 words) - 02:39, 11 December 2024
- ...ative model for 3D textured objects}}In [[computer vision]] and [[computer graphics]], the '''3D Morphable Model''' ('''3DMM''') is a generative technique that ...rphable Face Models—Past, Present, and Future |journal=ACM Transactions on Graphics |volume=39 |issue=5 |pages=1–38 |doi=10.1145/3395208 |hdl-access=free |hdl= ...35 KB (4,893 words) - 10:50, 13 February 2025
- ...ken | first1 = C.C. | last2 = Skalski | first2 = P. | title = Presence and video games: The impact of image quality and skill level | year = 2006 | url = ht ...e="presence" /> Presence is influenced by a number of factors, including [[video camera]] techniques, audio fidelity, visual and aural dimensionality, and m ...43 KB (6,171 words) - 19:24, 1 January 2025
- ...e object and the background. This can be a ternary value as in the Mojette game. This can be also a finite set of integers value from 0 to (n-1), or more o ...imedia packet transport: multiple layers or descriptions?,” in IEEE Packet Video workshop, 2003, p. 7 p. ...27 KB (3,978 words) - 18:39, 4 December 2024
- ...tion television]] and European [[digital television]]. Other cinematic and video aspect ratios exist, but are used infrequently. ...space on the film itself (as it is not projected but rather transferred to video), and aspect ratio similar to 16:9 (the native ratio of Super 16 mm is ...53 KB (7,325 words) - 14:15, 27 February 2025
- ...ef>{{cite web |title=FreeBSD Graphics/OpenCL |url=https://wiki.freebsd.org/Graphics/OpenCL |publisher=FreeBSD |access-date=December 23, 2015}}</ref> [[Linux]], ...rogeneous]] platforms consisting of [[central processing unit]]s (CPUs), [[graphics processing unit]]s (GPUs), [[digital signal processor]]s (DSPs), [[field-pr ...106 KB (14,363 words) - 13:59, 20 February 2025
- ...re libraries, and [[parallel computing]] on specialized hardware such as [[Graphics processing unit|GPUs]] or [[Tensor processing unit|TPUs]]. ...<math>C\in [10^{12}, 10^{21}]</math>, and over multiple modalities (text, video, image, text to image, etc.).<ref name=":0" /> ...44 KB (6,432 words) - 22:52, 25 February 2025
- * [[computer vision|image and video recognition]],<ref name="Valueva Nagornov Lyakhov Valuev 2020 pp. 232–243"> ...1980s, their breakthrough in the 2000s required fast implementations on [[graphics processing unit]]s (GPUs). ...138 KB (19,374 words) - 22:31, 20 February 2025
- ...nd finite area is the [[Koch snowflake]].<ref>{{cite book |title=Fractals, Graphics, and Mathematics Education |author1=Michael Frame |author2=Benoit Mandelbro ...sy way to understand this is to consider two-dimensional examples, such as video games where items that leave one edge of the screen reappear on the other. ...54 KB (7,877 words) - 14:55, 14 February 2025
- ...alysis]], [[Climatology|climate science]], material inspection and [[board game]] programs, where they have produced results comparable to and in some case ...l neural networks that contest with each other in the form of a [[zero-sum game]], where one network's gain is the other network's loss.<ref name="curiosit ...180 KB (23,460 words) - 20:17, 27 February 2025
- ...ssessing their effects on the system as a whole. It combines elements of [[game theory]], [[complex systems]], [[emergence]], [[computational sociology]], ...er]]s, aeronautical [[flight simulator]]s, [[console game]]s, and [[Raster graphics editor|photo editor]]s. This contrasts with {{gli|system software}}, which ...214 KB (29,880 words) - 09:50, 28 January 2025