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  • '''Brushes''' are templates used in some [[3D computer graphics|3D]] video [[game engine]]s, such as the [[Quake engine]], its derivatives ...allowed for sustaining real-time performance on constrained computational hardware. Brushes offered a viable solution, enabling level designers to utilize ele ...
    5 KB (813 words) - 16:19, 10 October 2024
  • ...s the signals. It is during this process of discretization where [[sample (graphics)|sampling]] comes into picture. Although there are many ways of obtaining a ...rld signals. The discrete time signals are in turn processed using digital hardware to extract information from the signal. ...
    14 KB (2,081 words) - 20:39, 3 June 2024
  • ...re already has quite high memory bandwidth, so improvements made by custom hardware may not be worth the development cost.{{Citation needed|date=December 2022} ...a-8000-ASIC-Miner-fuer-Zcash-Bitcoin-Gold-Co-4091821.html|title=End of the graphics card era: 8000 ASIC Miners for Zcash, Bitcoin Gold & Co.|date=June 26, 2018 ...
    6 KB (786 words) - 19:36, 15 November 2024
  • ...and some [[Single Instruction Multiple Data|SIMD]] units in [[CPU]]s) have hardware support for gather and scatter operations, as do many [[input/output]] syst ...gs of the 23rd European MPI Users' Group Meeting |chapter=Using InfiniBand Hardware Gather-Scatter Capabilities to Optimize MPI All-to-All |date=25 September 2 ...
    8 KB (1,151 words) - 18:39, 2 December 2023
  • ...=Proceedings of the Ninth International Workshop on Data Management on New Hardware |chapter=Efficient GPU-based skyline computation |date=2013|pages=5:1–5:6|d ...
    6 KB (920 words) - 09:16, 26 July 2024
  • .../docs.nvidia.com/cuda/pdf/CUDA_C_Programming_Guide.pdf%7C|title=Chapter 4. Hardware Implementation, The threads of a thread block execute concurrently on one m ...ing unit|CPU]] core. The device is a throughput oriented device, i.e., a [[Graphics processing unit|GPU]] core which performs parallel computations. Kernel fun ...
    16 KB (2,485 words) - 13:29, 26 February 2025
  • ...the majority of screens used for gaming nowadays are widescreen,<ref>Steam hardware survey http://store.steampowered.com/hwsurvey</ref> this scaling method is ...most exclusively used in games with [[2D computer graphics|two-dimensional graphics]]. With pixel-based scaling, the amount of content displayed on screen is d ...
    9 KB (1,381 words) - 13:34, 1 November 2024
  • Modern [[general-purpose computing on graphics processing units]] (GPGPUs) have an excellent throughput on vector operatio ...ation results with digital signal processors. Hence, better algorithms and hardware architecture are needed to accelerate multidimensional DSP computations. ...
    21 KB (3,037 words) - 00:31, 21 July 2024
  • ...1=Vasilescu| title=A Multilinear (Tensor) Algebraic Framework for Computer Graphics, Computer Vision, and Machine Learning|publisher=University of Toronto| dat ...he [[Kronecker product]].<ref>{{cite journal| last1=Grout| first1=I| title=Hardware Considerations for Tensor Implementation and Analysis Using the Field Progr ...
    31 KB (4,600 words) - 09:28, 10 January 2025
  • ...acobstrom.com/publications/alphalineWennerstenStrom09.pdf|journal=Computer Graphics Forum|volume=28|issue=2|pages=687|doi=10.1111/j.1467-8659.2009.01409.x|s2ci ...cc3" /> and it has the advantage of being very fast to decode with limited hardware. Although far surpassed in [[data compression ratio|compression ratio]] by ...
    11 KB (1,633 words) - 10:09, 26 August 2023
  • This is a glossary of terms relating to [[computer graphics]]. For more general computer hardware terms, see [[glossary of computer hardware terms]]. ...
    61 KB (8,546 words) - 01:21, 2 December 2024
  • .../news/semi/showArticle.jhtml?articleID=174900246 }}</ref> to promote their hardware accelerated full chip lithography simulation platform. Since then the term ...hers have claimed significant acceleration using re-purposed off-the-shelf graphics cards for their high parallel throughput.<ref name="Gauda2008">{{Citation | ...
    13 KB (1,784 words) - 14:32, 14 December 2024
  • ...son shooter]] video game heavily based on [[3D graphics]]. With subsequent hardware advancements, especially the [[x86]] [[Streaming SIMD Extensions|SSE]] inst ...stitute of Electrical and Electronics Engineers publications|IEEE Computer Graphics and Applications]]''.{{Sfn|Blinn|1997|pp=80–84}} Reverse engineering of oth ...
    34 KB (5,157 words) - 18:07, 27 February 2025
  • ==Hardware cost== The hardware cost for a single AlphaGo Zero system in 2017, including the four TPUs, has ...
    23 KB (2,941 words) - 00:53, 30 November 2024
  • * [[Computer graphics|Computer Graphics]] and Visualization * Hardware-aware Algorithms and Software for [[High-performance computing|HPC]] ...
    19 KB (2,486 words) - 06:26, 1 March 2025
  • ===Faster hardware=== ...computer power (especially as delivered by [[General-purpose computing on graphics processing units|GPUs]]) has increased around a million-fold, making standa ...
    24 KB (3,565 words) - 14:31, 30 January 2025
  • '''Hopper''' is a [[graphics processing unit]] (GPU) [[microarchitecture]] developed by [[Nvidia]]. It i ...r, Grace Hopper Superchips in Production |date=2023-05-29 |website=[[Tom's Hardware]]}}</ref>--> ...
    18 KB (2,318 words) - 22:45, 28 January 2025
  • ...ef>{{cite web |title=FreeBSD Graphics/OpenCL |url=https://wiki.freebsd.org/Graphics/OpenCL |publisher=FreeBSD |access-date=December 23, 2015}}</ref> [[Linux]], ...SPs), [[field-programmable gate array]]s (FPGAs) and other processors or [[hardware accelerator]]s. OpenCL specifies a [[programming language]] (based on [[C99 ...
    106 KB (14,363 words) - 13:59, 20 February 2025
  • ...es require more than the standard 64–128 or so bits of precision that most hardware [[floating-point unit]]s provide, requiring renderers to use slow "BigNum" ..., epsilon does not need more than 16 significant figures, and consequently hardware floating-point may be used to get a mostly accurate image.<ref>{{cite web ...
    50 KB (7,715 words) - 01:25, 27 February 2025
  • ...uld be expected from previous records after accounting for improvements in hardware.<ref>Emmanuel Thomé, [https://listserv.nodak.edu/cgi-bin/wa.exe?A2=NMBRTHRY !Hardware ...
    32 KB (4,457 words) - 04:39, 20 January 2025
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