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- ...his distinguishes them from turn-based games ([[Sequential game|sequential games]]) like chess, focusing instead on real-time strategic conflicts. ...9781611971132}}</ref> While the two overlap significantly, continuous-time games also encompass models not governed by differential equations, such as those ...10 KB (1,311 words) - 20:59, 20 February 2025
- ...-1822-2}}</ref><ref name=agt>Eva Tardos and Tom Wexler, "Network Formation Games". Chapter 19 in {{Cite Algorithmic Game Theory 2007}}</ref>{{rp|502-506}} T * There are several consumers who need a certain service, e.g, electricity connection. ...5 KB (764 words) - 18:43, 4 January 2024
- ...ium|Bayesian Nash equilibrium]], allowing for players to underestimate the connection between other players' equilibrium actions and their types – that is, the [ ...nical [[Behavioral game theory|behavioral]] solution concept for Bayesian games in [[behavioral economics]].<ref name = "cohen2022">{{cite arXiv|last1 = Co ...7 KB (1,201 words) - 16:10, 2 March 2025
- ...n/>{{rp|203}} To model strategic network formation the notion of network games is used. A network game is a set of linked players and their utility functi ...the network formation process are extensive form games, simultaneous move games, and pairwise stability. ...12 KB (1,923 words) - 11:27, 1 January 2025
- ...pect to these algorithms have been used to call into question the [[unique games conjecture]]. ...three-dimensional cube, as shown in the illustration. Geometrically, this connection pattern forms a shape known as the [[stella octangula]]; graph-theoreticall ...9 KB (1,312 words) - 15:11, 3 April 2024
- ...heir neighbors’ action will be.<ref>Marit, J. and Y. Zenou (2014) “Network Games with Incomplete Information”, NBER Working paper DP10290.</ref> ...<ref>Galeotti, A., S. Goyal, M.O. Jackson, F. Vega-Redondo (2010) “Network Games”, ''Review of Economic Studies'', 77 (1): 218-244.</ref> when agent's actio ...9 KB (1,450 words) - 21:12, 9 October 2023
- ...11 |first=Athanasios |last=Vasiliadis |title=An Introduction to Mean Field Games using probabilistic methods|year=2019 |class=math.OC }}</ref> ...time with continuous states (differential games or stochastic differential games) this strategy cannot be used because of the complexity that the dynamic in ...16 KB (2,426 words) - 03:13, 22 December 2024
- ...g to selling (assets), active to inactive (biology), blue to red (coloring games), disorganized to organized (self-organizing criticality). An interesting a == Connection with variational inequalities == ...10 KB (1,611 words) - 19:04, 27 April 2024
- ...oftware applications, such as [[flight simulator]]s and [[PC game|computer games]]. == Connection with quaternions == ...14 KB (2,078 words) - 09:00, 25 January 2025
- {{Short description|Class of games in game theory}} '''Congestion games''' (CG) are a class of games in [[game theory]]. They represent situations which commonly occur in roads ...51 KB (7,801 words) - 16:08, 18 February 2025
- ...hexagonal tiles used in various [[edge-matching puzzle]] [[connection game|connection]] [[abstract strategy game]]s, such as '''Psyche-Paths''', '''Kaliko''', an ''Serpentiles'' is also the name of a single-player puzzle connection game developed by Brett J. Gilbert and published by [[ThinkFun]] in 2008. T ...39 KB (5,959 words) - 09:11, 25 January 2025
- ...ari_Connection_Volume_1_Number_3_1981-09_Atari_US/page/n7 |journal=[[Atari Connection]] |publisher=[[Atari]] |publication-date=May 1981 |volume=1 |issue=3 |page= ...ty: November 1, 1981.|author=Atari|title=The ATARI Calculator|source=Atari Connection, Fall 1981, Volume 1, Number 3}} ...32 KB (4,022 words) - 09:30, 30 January 2025
- ...egment, discussing the etymology of several words, usually with an oblique connection to each other. ...s and Numbers'' since the 1990s, having been involved in other mind-puzzle games at tournament level, most notably the Channel News Asia Scrabble Masters to ...12 KB (1,651 words) - 12:16, 22 December 2024
- ==Connection to coding theory== [[Category:Mathematical games]] ...14 KB (2,089 words) - 23:51, 10 May 2024
- ...math> estimates some directional characteristic <math>d_{ab}</math> of the connection between node <math>a</math> and <math>b</math>.<ref>{{Cite journal |last1=D When optimizing for latency as a connection characteristic i.e. for low-latency connections, NC systems can potentially ...19 KB (2,693 words) - 12:59, 5 October 2024
- ...k|date=2017|title=Swarmic autopoiesis and computational creativity|journal=Connection Science|volume=29|issue=4|pages=276–294|doi=10.1080/09540091.2016.1274960|b ...with dispersive flies optimisation and a* path-finding|journal=AISB 2017: Games and AI|pages=336–340}}</ref> ...10 KB (1,345 words) - 12:08, 1 November 2023
- In connection with the [[Furstenberg–Sárközy theorem]] on sequences of numbers with no sq In connection with this application, it is convenient to have a formula to generate each ...18 KB (2,662 words) - 17:36, 5 January 2025
- ...nduction schema and a finite set of other sentences (this follows from its connection to Π<sup>1</sup><sub>2</sub>-CA<sub>0</sub>). ...eed closure under complementation. Using positional determinacy of parity games (which is where we need impredicative comprehension), non-existence of play ...33 KB (5,162 words) - 18:52, 30 January 2025
- ...journal|last=Keuls |first=M. |title=The use of the "studentized range" in connection with an analysis of variance|journal=Euphytica|volume=1|issue=2 |year=1952| ...nal |last1=Keselman |first1=H. J. |last2=Keselman |first2=Joanne C. |last3=Games |first3=Paul A. |date=1991 |title=Maximum familywise Type I error rate: The ...13 KB (1,884 words) - 00:03, 17 May 2024
- | title = On interpolation theory and the theory of games ...Neumann|von Neumann's]] [[game theory|theory of games]]. To describe this connection consider the optimal recovery setting of Micchelli and Rivlin<ref>{{cite co ...39 KB (5,123 words) - 14:26, 2 November 2024