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- {{Short description|Line-clipping algorithm in computer graphics}} ...g window, unlike Cohen-Sutherland, which can be used only on a rectangular clipping area. ...2 KB (331 words) - 12:26, 1 June 2024
- ...and [[Clamping (graphics)|clamping]] functions commonly used in [[computer graphics]],<ref>[http://msdn.microsoft.com/en-us/library/bb509658(VS.85).aspx Smooth ...name{S}_1(x)</math>, the cubic [[Hermite interpolation]] after [[Clamping (graphics)|clamping]]: ...13 KB (1,758 words) - 17:10, 21 June 2024
- |title=Reconstruction filters in computer-graphics |conference=ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques ...26 KB (3,951 words) - 06:17, 22 July 2023
- This is a glossary of terms relating to [[computer graphics]]. For more general computer hardware terms, see [[glossary of computer hardware terms]]. ...61 KB (8,546 words) - 01:21, 2 December 2024
- ...III Arena]]'', a [[first-person shooter]] video game heavily based on [[3D graphics]]. With subsequent hardware advancements, especially the [[x86]] [[Streamin ...tions.<ref name="fdlibm" /> In the late 1980s, [[Cleve Moler]] at [[Ardent Computer]] learned about this technique<ref name="MolerResp" /> and passed it along ...34 KB (5,157 words) - 18:07, 27 February 2025
- ...dient problem, (Pascanu et al, 2012)<ref name=":1" /> recommended gradient clipping, meaning dividing the gradient vector <math>g</math> by <math>\|g\|/g_{max} ...computer power (especially as delivered by [[General-purpose computing on graphics processing units|GPUs]]) has increased around a million-fold, making standa ...24 KB (3,565 words) - 14:31, 30 January 2025