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  • ...graphics|3D computer graphics]] (such as the [[Stanford bunny]], a popular 3D model). ...McCallum B.C.; Evans, T.R. (2001), “Reconstruction and Representation of 3D Objects with Radial Basis Functions” ACM SIGGRAPH 2001, Los Angeles, CA, P. ...
    6 KB (859 words) - 03:07, 4 February 2025
  • ...viewed scenes and is a specific instance of the more general task of [[3D rendering]] of objects in two-dimensional displays. ...taken to be superimposed, as they would be in a [[active shutter 3D system|3D display with LCD goggles]].) Hence the depth/width ratio of the cube's vie ...
    9 KB (1,411 words) - 10:29, 12 February 2024
  • ...atrix, this information may be used for navigation, or to insert models of 3D objects into an image or video, so that they are rendered with the correct == 3D plane to plane equation == ...
    7 KB (1,061 words) - 10:41, 19 August 2024
  • ...o form the shape of an object. Surfaces are crucial for creating realistic 3D models, as they define the "skin" or "outer boundary" of an object. ...nd sometimes visibly faceted. They are common in games and other real-time rendering because they are computationally efficient. ...
    12 KB (1,759 words) - 23:00, 24 February 2025
  • {{Short description|Creation of a 3D model from a set of images}} ...lfie in 1 20 scale after a second spray of varnish FRD.jpg|thumb|500px|A [[3D selfie]] in 1:20 scale printed by [[Shapeways]] using gypsum-based printing ...
    22 KB (3,311 words) - 21:34, 16 April 2024
  • ...an|first2=Tiow-Seng|title=Proceedings of the 2006 symposium on Interactive 3D graphics and games - SI3D '06 |chapter=Jump flooding in GPU with applicatio ...www.intel.com/content/www/us/en/develop/articles/optimized-gradient-border-rendering-in-imperator-rome.html|access-date=2021-03-28|website=Intel|language=en}}</ ...
    10 KB (1,446 words) - 14:31, 15 April 2024
  • ...on of a [[Line (geometry)|line]] and a [[Cylinder (geometry)|cylinder]] in 3d space. ...al simulation|physics-based modeling]], and related types of computational 3d simulations. This has led to various implementations.<ref>{{cite book |last ...
    12 KB (1,983 words) - 03:40, 27 August 2024
  • In [[computer graphics]], the [[rendering (computer graphics)|rendering]] of realistic-looking [[ocean wave]]s can be done by use of so-called '''G ...waves for the simulation of the ocean surface and [[POV-Ray]] for the [[3D rendering]]. (The animation is periodic in time; it can be set to loop after right-cl ...
    13 KB (2,054 words) - 21:00, 4 February 2025
  • {{Short description|3D reconstruction technique}} ...adiance field''' ('''NeRF''') is a method based on [[deep learning]] for [[3D reconstruction|reconstructing a three-dimensional representation]] of a sce ...
    21 KB (3,008 words) - 02:19, 16 January 2025
  • ...n|Also pseudo 3D. Rendering whose result looks 3D while actually not being 3D or having great limitations, e.g. in camera degrees of freedom.}} {{term|3D graphics pipeline}} ...
    61 KB (8,546 words) - 01:21, 2 December 2024
  • [[File:Visit of the Mandelbulb (4K UHD; 50FPS).webm|right|thumb|A 4K UHD 3D Mandelbulb video]] ...actal overview.jpg|right|thumb|A [[Ray marching|ray-marched]] image of the 3D Mandelbulb ...
    11 KB (1,786 words) - 09:25, 26 February 2025
  • ...at the microscopic scale. The software is dedicated to [[profilometer]]s, 3D light [[microscope]]s ("MountainsMap"), [[scanning electron microscope]]s ( ...tware/ Hitachi High-Technologies and Digital Surf announce new Hitachi map 3D software]</ref> ...
    19 KB (2,547 words) - 05:00, 6 February 2025
  • {{Short description|Method of representing objects in 3D computer graphics}} In technical applications of [[3D computer graphics]] ([[CAx]]) such as [[computer-aided design]] and [[compu ...
    10 KB (1,560 words) - 23:58, 18 January 2025
  • {{Short description|Method of calculating ray-triangle intersections in 3D space}} ...(programming language)|Java]] using <code>javax.vecmath</code> from [[Java 3D]] API: ...
    11 KB (1,587 words) - 13:52, 28 February 2025
  • ...rent view.png|thumb|4-cube 3<sup>4</sup> virtual puzzle, rotated in normal 3D space.]] ...otations plus control of 4D viewing parameters such as the projection into 3D, cubie size and spacing, and sticker size. ...
    27 KB (3,852 words) - 06:15, 31 July 2024
  • ...never been achieved by other methods. Just as in traditional [[light field rendering]], there are two steps for LFM imaging: light field capture and processing. ...rence on Computer graphics and interactive techniques |chapter=Light field rendering |date=1996|series=SIGGRAPH '96|pages=31–42|doi=10.1145/237170.237199|isbn=9 ...
    29 KB (4,693 words) - 08:15, 1 December 2023
  • ...sible shapes of the object's class. Given a 2D image, we can represent its 3D shape via a fitting process or generate novel shapes by directly sampling f ...ons of Computer Vision Workshops (WACVW) |date=March 2020 |chapter=CAFM: A 3D Morphable Model for Animals |chapter-url=https://ieeexplore.ieee.org/docume ...
    35 KB (4,893 words) - 10:50, 13 February 2025
  • ...ine Integral Convolution (FROLIC) is a variation that approximates OLIC by rendering each trace in discrete steps instead of as a continuous smear.<ref name=":1 ...Hege | chapter = Fast Line Integral Convolution for Arbitrary Surfaces in 3D | editor1-first = Hans-Christian | editor1-last = Hege | editor2-first = Ko ...
    19 KB (2,636 words) - 19:00, 10 January 2025
  • ...rts exceed 4, the point has reached escape. More computationally intensive rendering variations include the [[Buddhabrot]] method, which finds escaping points a Rendering fractals with the derbail technique can often require a large number of sam ...
    50 KB (7,715 words) - 01:25, 27 February 2025
  • ...accomplished by using the [[Graphics processing unit|GPU]] to perform the rendering which is subsequently displayed on the desktop to the user. Common [[API]]s ...ebsite=learn.foundry.com}}</ref> each performing specific tasks related to 3D painting. ...
    25 KB (3,697 words) - 19:57, 15 December 2024
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