File:Perspective Transform Diagram.png

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Summary

Diagram of how perspective transform works in computer graphics

To determine which screen x coordinate corresponds to a point at Ax,Az multiply the point coordinates by:

screen x coordinate (Bx) = model x coordinate (Ax)×distance from eye to screen (Bz)distance from eye to point (Az)

the same works for the screen y coordinate:

screen y coordinate (By) = model y coordinate (Ay)×distance from eye to screen (Bz)distance from eye to point (Az)

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