Axis–angle representation
Template:Short description Template:Broader

In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector Template:Math indicating the direction of an axis of rotation, and an angle of rotation Template:Math describing the magnitude and sense (e.g., clockwise) of the rotation about the axis. Only two numbers, not three, are needed to define the direction of a unit vector Template:Math rooted at the origin because the magnitude of Template:Math is constrained. For example, the elevation and azimuth angles of Template:Math suffice to locate it in any particular Cartesian coordinate frame.
By Rodrigues' rotation formula, the angle and axis determine a transformation that rotates three-dimensional vectors. The rotation occurs in the sense prescribed by the right-hand rule.
The rotation axis is sometimes called the Euler axis. The axis–angle representation is predicated on Euler's rotation theorem, which dictates that any rotation or sequence of rotations of a rigid body in a three-dimensional space is equivalent to a pure rotation about a single fixed axis.
It is one of many rotation formalisms in three dimensions.
Rotation vector
The axis–angle representation is equivalent to the more concise rotation vector, also called the Euler vector (not to be confused with a vector of Euler angles). In this case, both the rotation axis and the angle are represented by a vector codirectional with the rotation axis whose length is the rotation angle Template:Mvar, It is used for the exponential and logarithm maps involving this representation.
Many rotation vectors correspond to the same rotation. In particular, a rotation vector of length Template:Math, for any integer Template:Mvar, encodes exactly the same rotation as a rotation vector of length Template:Mvar. Thus, there are at least a countable infinity of rotation vectors corresponding to any rotation. Furthermore, all rotations by Template:Math are the same as no rotation at all, so, for a given integer Template:Mvar, all rotation vectors of length Template:Math, in all directions, constitute a two-parameter uncountable infinity of rotation vectors encoding the same rotation as the zero vector. These facts must be taken into account when inverting the exponential map, that is, when finding a rotation vector that corresponds to a given rotation matrix. The exponential map is onto but not one-to-one.
Example
Say you are standing on the ground and you pick the direction of gravity to be the negative Template:Math direction. Then if you turn to your left, you will rotate Template:Math radians (or -90°) about the Template:Math axis. Viewing the axis-angle representation as an ordered pair, this would be
The above example can be represented as a rotation vector with a magnitude of Template:Math pointing in the Template:Math direction,
Uses
The axis–angle representation is convenient when dealing with rigid-body dynamics. It is useful to both characterize rotations, and also for converting between different representations of rigid body motion, such as homogeneous transformationsTemplate:Clarify and twists.
When a rigid body rotates around a fixed axis, its axis–angle data are a constant rotation axis and the rotation angle continuously dependent on time.
Plugging the three eigenvalues 1 and Template:Math and their associated three orthogonal axes in a Cartesian representation into Mercer's theorem is a convenient construction of the Cartesian representation of the Rotation Matrix in three dimensions.
Rotating a vector
Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a Euclidean vector, given a rotation axis and an angle of rotation. In other words, Rodrigues' formula provides an algorithm to compute the exponential map from to Template:Math without computing the full matrix exponential.
If Template:Math is a vector in Template:Math and Template:Math is a unit vector rooted at the origin describing an axis of rotation about which Template:Math is rotated by an angle Template:Mvar, Rodrigues' rotation formula to obtain the rotated vector is
For the rotation of a single vector it may be more efficient than converting Template:Math and Template:Mvar into a rotation matrix to rotate the vector.
Relationship to other representations
Template:Further There are several ways to represent a rotation. It is useful to understand how different representations relate to one another, and how to convert between them. Here the unit vector is denoted Template:Mvar instead of Template:Math.
Exponential map from 𝔰𝔬(3) to SO(3)
The exponential map effects a transformation from the axis-angle representation of rotations to rotation matrices,
Essentially, by using a Taylor expansion one derives a closed-form relation between these two representations. Given a unit vector representing the unit rotation axis, and an angle, Template:Math, an equivalent rotation matrix Template:Mvar is given as follows, where Template:Math is the cross product matrix of Template:Mvar, that is, Template:Math for all vectors Template:Math,
Because Template:Math is skew-symmetric, and the sum of the squares of its above-diagonal entries is 1, the characteristic polynomial Template:Math of Template:Math is Template:Math. Since, by the Cayley–Hamilton theorem, Template:Math = 0, this implies that As a result, Template:Math, Template:Math, Template:Math, Template:Math.
This cyclic pattern continues indefinitely, and so all higher powers of Template:Math can be expressed in terms of Template:Math and Template:Math. Thus, from the above equation, it follows that that is,
by the Taylor series formula for trigonometric functions.
This is a Lie-algebraic derivation, in contrast to the geometric one in the article Rodrigues' rotation formula.[1]
Due to the existence of the above-mentioned exponential map, the unit vector Template:Mvar representing the rotation axis, and the angle Template:Math are sometimes called the exponential coordinates of the rotation matrix Template:Mvar.
Log map from SO(3) to 𝔰𝔬(3)
Template:Further Let Template:Math continue to denote the 3 × 3 matrix that effects the cross product with the rotation axis Template:Mvar: Template:Math for all vectors Template:Math in what follows.
To retrieve the axis–angle representation of a rotation matrix, calculate the angle of rotation from the trace of the rotation matrix: and then use that to find the normalized axis,
where is the component of the rotation matrix, , in the -th row and -th column.
The axis-angle representation is not unique since a rotation of about is the same as a rotation of about . Of course, adding any integer multiple of 2π to will also result in the identical rotation; a better method is to constrain to the interval [0, 2π) or (-π, π].
The above calculation of axis vector does not work if Template:Mvar is symmetric. Because, this is possible only when = π, so sin() = 0, causing a division by 0 in the formula. However, the limit of the formula for , as → π, gives the correct value for . For the general case the may also be found using null space of Template:Mvar, see rotation matrix#Determining the axis.
The matrix logarithm of the rotation matrix Template:Mvar is
An exception occurs when Template:Math has eigenvalues equal to Template:Num. In this case, the log is not unique. However, even in the case where Template:Math the Frobenius norm of the log is Given rotation matrices Template:Mvar and Template:Mvar, is the geodesic distance on the 3D manifold of rotation matrices.
For small rotations, the above computation of Template:Mvar may be numerically imprecise as the derivative of arccos goes to infinity as Template:Math. In that case, the off-axis terms will actually provide better information about Template:Mvar since, for small angles, Template:Math. (This is because these are the first two terms of the Taylor series for Template:Math.)
This formulation also has numerical problems at Template:Math, where the off-axis terms do not give information about the rotation axis (which is still defined up to a sign ambiguity). In that case, we must reconsider the above formula.
At Template:Math, we have and so let so the diagonal terms of Template:Math are the squares of the elements of Template:Mvar and the signs (up to sign ambiguity) can be determined from the signs of the off-axis terms of Template:Mvar.
Unit quaternions
Template:Main The following expression transforms axis–angle coordinates to versors (unit quaternions):
Given a versor Template:Math represented with its scalar Template:Mvar and vector Template:Math, the axis–angle coordinates can be extracted using the following:
A more numerically stable expression of the rotation angle uses the atan2 function: where Template:Math is the Euclidean norm of the 3-vector Template:Math.
See also
- Homogeneous coordinates
- Pseudovector
- Rotations without a matrix
- Screw theory, a representation of rigid-body motions and velocities using the concepts of twists, screws, and wrenches
References
- ↑ This holds for the triplet representation of the rotation group, i.e., spin 1. For higher dimensional representations/spins, see Template:Cite journal