Generalized game

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Template:Short description Template:Multiple image In computational complexity theory, a generalized game is a game or puzzle that has been generalized so that it can be played on a board or grid of any size. For example, generalized chess is the game of chess played on an n×n board, with 2n pieces on each side. Generalized Sudoku includes Sudokus constructed on an n×n grid.

Complexity theory studies the asymptotic difficulty of problems, so generalizations of games are needed, as games on a fixed size of board are finite problems.

For many generalized games which last for a number of moves polynomial in the size of the board, the problem of determining if there is a win for the first player in a given position is PSPACE-complete. Generalized hex and reversi are PSPACE-complete.[1][2]

For many generalized games which may last for a number of moves exponential in the size of the board, the problem of determining if there is a win for the first player in a given position is EXPTIME-complete. Generalized chess, go (with Japanese ko rules), Quixo,[3] and checkers are EXPTIME-complete.[4][5][6]

See also

References

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