Tapering (mathematics)

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In mathematics, physics, and theoretical computer graphics, tapering is a kind of shape deformation.[1][2] Just as an affine transformation, such as scaling or shearing, is a first-order model of shape deformation, tapering is a higher order deformation just as twisting and bending. Tapering can be thought of as non-constant scaling by a given tapering function. The resultant deformations can be linear or nonlinear.

To create a nonlinear taper, instead of scaling in x and y for all z with constants as in:

q=[a000b0001]p,

let a and b be functions of z so that:

q=[a(pz)000b(pz)0001]p.

An example of a linear taper is a(z)=α0+α1z, and a quadratic taper a(z)=α0+α1z+α2z2.

As another example, if the parametric equation of a cube were given by ƒ(t) = (x(t), y(t), z(t)), a nonlinear taper could be applied so that the cube's volume slowly decreases (or tapers) as the function moves in the positive z direction. For the given cube, an example of a nonlinear taper along z would be if, for instance, the function T(z) = 1/(a + bt) were applied to the cube's equation such that ƒ(t) = (T(z)x(t), T(z)y(t), T(z)z(t)), for some real constants a and b.

See also

References

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  • [1], Computer Graphics Notes. University of Toronto. (See: Tapering).
  • [2], 3D Transformations. Brown University. (See: Nonlinear deformations).
  • [3], ScienceWorld article on Tapering in Image Synthesis.