Scalar projection

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If 0° ≤ θ ≤ 90°, as in this case, the scalar projection of a on b coincides with the length of the vector projection.
Vector projection of a on b (a1), and vector rejection of a from b (a2).

In mathematics, the scalar projection of a vector 𝐚 on (or onto) a vector 𝐛, also known as the scalar resolute of 𝐚 in the direction of 𝐛, is given by:

s=𝐚cosθ=𝐚𝐛^,

where the operator denotes a dot product, 𝐛^ is the unit vector in the direction of 𝐛, 𝐚 is the length of 𝐚, and θ is the angle between 𝐚 and 𝐛.[1]

The term scalar component refers sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes.

The scalar projection is a scalar, equal to the length of the orthogonal projection of 𝐚 on 𝐛, with a negative sign if the projection has an opposite direction with respect to 𝐛.

Multiplying the scalar projection of 𝐚 on 𝐛 by 𝐛^ converts it into the above-mentioned orthogonal projection, also called vector projection of 𝐚 on 𝐛.

Definition based on angle θ

If the angle θ between 𝐚 and 𝐛 is known, the scalar projection of 𝐚 on 𝐛 can be computed using

s=𝐚cosθ. (s=𝐚1 in the figure)

The formula above can be inverted to obtain the angle, θ.

Definition in terms of a and b

When θ is not known, the cosine of θ can be computed in terms of 𝐚 and 𝐛, by the following property of the dot product 𝐚𝐛:

𝐚𝐛𝐚𝐛=cosθ

By this property, the definition of the scalar projection s becomes:

s=𝐚1=𝐚cosθ=𝐚𝐚𝐛𝐚𝐛=𝐚𝐛𝐛

Properties

The scalar projection has a negative sign if 90<θ180. It coincides with the length of the corresponding vector projection if the angle is smaller than 90°. More exactly, if the vector projection is denoted 𝐚1 and its length 𝐚1:

s=𝐚1 if 0θ90,
s=𝐚1 if 90<θ180.

See also

Sources

References

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